Paleta colors in ISS 2 T_Name.bin file
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Paleta colors in ISS 2 T_Name.bin file
Hello guys, does someone know where is start of the first paleta of any image in T_Name.bin file, i'm just curious, want to try something. Just need first color palete. Or does T_Name.bin file use palete from another file? (maybe dat2d, dat2d_e or datsel)
gyyo93- Miembro Destacado
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Re: Paleta colors in ISS 2 T_Name.bin file
For Iss2.
Stadium names. DAT2D 28
Team names. DAT2D 63
The palettes are shared, 28 for all the stadiums and 63 for all the team names
Stadium names. DAT2D 28
Team names. DAT2D 63
The palettes are shared, 28 for all the stadiums and 63 for all the team names
polipoli- Miembro Elite
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Paleta colors in ISS 2 T_Name.bin file
Hey Poli, im trying to get correct paleta for this image i found correct paleta for first image but second is created from 15 parts with same paleta which is 25 from unknown source. Does all palete are stored in dat2d.bin? Can you help me
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Re: Paleta colors in ISS 2 T_Name.bin file
Incomplete info. What is that 25?, ID, offset or what?. Most of the palettes are stored in DAT2D, but not allgyyo93 escribió:Hey Poli, im trying to get correct paleta for this image i found correct paleta for first image but second is created from 15 parts with same paleta which is 25 from unknown source. Does all palete are stored in dat2d.bin? Can you help me
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Paleta colors in ISS 2 T_Name.bin file
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Re: Paleta colors in ISS 2 T_Name.bin file
Difficult to know wehere is that palette. If you knew at least where the image is, you could check with we image manager. I would erase all the DAT2D palettes to know at least if the palette is there. And remember to memorize the keystrokes to arrive to that screen, with all the palettes erased you will be blind
polipoli- Miembro Elite
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Paleta colors in ISS 2 T_Name.bin file
You bin right Poli i just did test it and guess what, after i set zero's from D160 to F200 i delete all palet's, so it is somewhere between those offset's
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Paleta colors in ISS 2 T_Name.bin file
Now i did find correct offset but don't know how to use it hahah. I can't match top and bottom image color on some way top image use one string #00 00 00 but bottom one use two #00 00 00 00 00 00
offset are for both images
first one
19FDD8 to 19FDDA = 00 08 30
second one
BF2B78 to BF2B97 default (00 00 00 00 00 00 00 00 00 00 18 63 21 04 20 98 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00)(this is how i find it in paleta dat2d file, but it use offset only from BF2B82 to BF2B87)
I will find more palettes for some more images and post them here
offset are for both images
first one
19FDD8 to 19FDDA = 00 08 30
second one
BF2B78 to BF2B97 default (00 00 00 00 00 00 00 00 00 00 18 63 21 04 20 98 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00)(this is how i find it in paleta dat2d file, but it use offset only from BF2B82 to BF2B87)
I will find more palettes for some more images and post them here
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Paleta colors in ISS 2 T_Name.bin file
Here are some discoveries i made about some images and changing colors
All offsets are in hexadecimal, and it is for ISS Pro Evolution 2 SLES_033.21 (English version)
Image color changer on the screen right before match start
- 19FDD8 = 00 08 30 00 (default) (this is first image, you can change this for color you want, first 3 is color 4th 00 stay 00)
- BF2B86 = 20 98 (default) (this is second image, now this is tricky one, i don't know how colors function, yet) [(second image C7 F8 and first image 39 31 F6 (blue)), (second image C7 9F and first image 39 F6 39(green))]
Main menu color (first selection image)
- 2A8430 to 2A844F (28 10 80 00 10 10 68 00 10 28 40 00 08 10 30 00 20 08 60 00 08 18 58 00 00 10 10 00 00 10 20 00) default (1st + 2nd image (16 bytes 1 image)) (2nd image, after select any mode)
Main menu color, training menu
- 42C814 to 42C833 (C0 D0 FF 00 0C 00 70 00 C0 D0 FF 00 0C 00 60 00 38 48 58 00 80 90 90 00 38 40 50 00 70 80 80 00) default (1st + 2nd image (16 bytes 1 image)) (2nd image, after select player edit)
Match menu color
- 2A90E0 to 2A910B (28 48 48 00 47 7E 7E 00 28 48 48 00 47 7E 7E 00 28 48 48 00 00 00 00 00 15 34 34 00 25 5B 5B 00) + (15 34 34 00 25 5B 5B 00 15 34 34 00) default (1st + 2nd + 3rd image (16 bytes 1 image, 2nd same, 3rd 12 bytes)) (1+2 mover, 3 background image)
Master League menu color
- 2A8C90 to 2A8CBB (47 08 08 00 80 20 00 00 47 08 08 00 80 20 00 00 47 08 08 00 00 00 00 00 28 00 00 00 58 00 00 00) + (28 00 00 00 58 00 00 00 28 00 00 00) default (1st + 2nd + 3rd image (16 bytes 1 image, 2nd same, 3rd 12 bytes)) (1+2 mover, 3 background image)
After goal scoring image (flags in it)
- 68F9F4 = 80 80 80 00 (default) (you can change this for color you want, first 3 is color 4th 00 stay 00)
Enjoy
All offsets are in hexadecimal, and it is for ISS Pro Evolution 2 SLES_033.21 (English version)
Image color changer on the screen right before match start
- 19FDD8 = 00 08 30 00 (default) (this is first image, you can change this for color you want, first 3 is color 4th 00 stay 00)
- BF2B86 = 20 98 (default) (this is second image, now this is tricky one, i don't know how colors function, yet) [(second image C7 F8 and first image 39 31 F6 (blue)), (second image C7 9F and first image 39 F6 39(green))]
Main menu color (first selection image)
- 2A8430 to 2A844F (28 10 80 00 10 10 68 00 10 28 40 00 08 10 30 00 20 08 60 00 08 18 58 00 00 10 10 00 00 10 20 00) default (1st + 2nd image (16 bytes 1 image)) (2nd image, after select any mode)
Main menu color, training menu
- 42C814 to 42C833 (C0 D0 FF 00 0C 00 70 00 C0 D0 FF 00 0C 00 60 00 38 48 58 00 80 90 90 00 38 40 50 00 70 80 80 00) default (1st + 2nd image (16 bytes 1 image)) (2nd image, after select player edit)
Match menu color
- 2A90E0 to 2A910B (28 48 48 00 47 7E 7E 00 28 48 48 00 47 7E 7E 00 28 48 48 00 00 00 00 00 15 34 34 00 25 5B 5B 00) + (15 34 34 00 25 5B 5B 00 15 34 34 00) default (1st + 2nd + 3rd image (16 bytes 1 image, 2nd same, 3rd 12 bytes)) (1+2 mover, 3 background image)
Master League menu color
- 2A8C90 to 2A8CBB (47 08 08 00 80 20 00 00 47 08 08 00 80 20 00 00 47 08 08 00 00 00 00 00 28 00 00 00 58 00 00 00) + (28 00 00 00 58 00 00 00 28 00 00 00) default (1st + 2nd + 3rd image (16 bytes 1 image, 2nd same, 3rd 12 bytes)) (1+2 mover, 3 background image)
After goal scoring image (flags in it)
- 68F9F4 = 80 80 80 00 (default) (you can change this for color you want, first 3 is color 4th 00 stay 00)
Enjoy
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Paleta colors in ISS 2 T_Name.bin file
Here are some offset's for edit mode
Editing menu background image paleta
- 42D6A0 to 42D6BF (98 90 88 80 60 48 20 10 00 00 00 00 00 00 00 00 00 66 00 00 00 AC 00 00 00 28 00 00 00 00 00 00) (00 66 00 00 00 AC 00 00 00 28 00 00 00 00 00 00) (paleta only for background image)
- 40F66C = 01 00 06 24 (default) change for 02 00 06 24 (this allows you to light up the entire image where the numbers are)
- 46EA98 to 46EC24 (default) C0 FF FF 05 10 10 20 00 A8 00 A9 FF 00 05 10 10 00 00 B8 00 A9 FF 00 05 10 10 10 00 C8 00 A9 FF 00 05 10 10 70 00 D8 00 A9 FF 00 05 10 10 20 00 A8 00 B9 FF 00 05 10 10 00 00 B8 00 B9 FF 00 05 10 10 10 00 C8 00 B9 FF 00 05 10 10 80 00 D8 00 B9 FF 00 05 10 10 20 00 A8 00 C9 FF 00 05 10 10 00 00 B8 00 C9 FF 00 05 10 10 10 00 C8 00 C9 FF 00 05 10 10 90 00 D8 00 C9 FF 00 05 10 10 20 00 A8 00 D9 FF 00 05 10 10 00 00 B8 00 D9 FF 00 05 10 10 20 00 C8 00 D9 FF 00 05 10 10 00 00 D8 00 D9 FF 00 05 10 10 20 00 A8 00 E9 FF 00 05 10 10 00 00 B8 00 E9 FF 00 05 10 10 20 00 C8 00 E9 FF 00 05 10 10 10 00 D8 00 E9 FF 00 05 10 10 20 00 A8 00 F9 FF 00 05 10 10 00 00 B8 00 F9 FF 00 05 10 10 20 00 C8 00 F9 FF 00 05 10 10 20 00 D8 00 F9 FF 00 05 10 10 20 00 A8 00 09 00 00 05 10 10 00 00 B8 00 09 00 00 05 10 10 20 00 C8 00 09 00 00 05 10 10 30 00 D8 00 09 00 00 05 10 10 20 00 A8 00 19 00 00 05 10 10 00 00 B8 00 19 00 00 05 10 10 20 00 C8 00 19 00 00 05 10 10 40 00 D8 00 19 00 00 05 10 10 20 00 A8 00 29 00 00 05 10 10 00 00 B8 00 29 00 00 05 10 10 20 00 C8 00 29 00 00 05 10 10 50 00 D8 00 29 00 00 05 10 10 20 00 A8 00 39 00 00 05 10 10 00 00 B8 00 39 00 00 05 10 10 20 00 C8 00 39 00 00 05 10 10 60 (this is the number changer, every 10 10 and the third value is the number that is in the picture, 10 = 1, 20=2, 30=3 and so on until 00=0)
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Enjoy
Editing menu background image paleta
- 42D6A0 to 42D6BF (98 90 88 80 60 48 20 10 00 00 00 00 00 00 00 00 00 66 00 00 00 AC 00 00 00 28 00 00 00 00 00 00) (00 66 00 00 00 AC 00 00 00 28 00 00 00 00 00 00) (paleta only for background image)
- 40F66C = 01 00 06 24 (default) change for 02 00 06 24 (this allows you to light up the entire image where the numbers are)
- 46EA98 to 46EC24 (default) C0 FF FF 05 10 10 20 00 A8 00 A9 FF 00 05 10 10 00 00 B8 00 A9 FF 00 05 10 10 10 00 C8 00 A9 FF 00 05 10 10 70 00 D8 00 A9 FF 00 05 10 10 20 00 A8 00 B9 FF 00 05 10 10 00 00 B8 00 B9 FF 00 05 10 10 10 00 C8 00 B9 FF 00 05 10 10 80 00 D8 00 B9 FF 00 05 10 10 20 00 A8 00 C9 FF 00 05 10 10 00 00 B8 00 C9 FF 00 05 10 10 10 00 C8 00 C9 FF 00 05 10 10 90 00 D8 00 C9 FF 00 05 10 10 20 00 A8 00 D9 FF 00 05 10 10 00 00 B8 00 D9 FF 00 05 10 10 20 00 C8 00 D9 FF 00 05 10 10 00 00 D8 00 D9 FF 00 05 10 10 20 00 A8 00 E9 FF 00 05 10 10 00 00 B8 00 E9 FF 00 05 10 10 20 00 C8 00 E9 FF 00 05 10 10 10 00 D8 00 E9 FF 00 05 10 10 20 00 A8 00 F9 FF 00 05 10 10 00 00 B8 00 F9 FF 00 05 10 10 20 00 C8 00 F9 FF 00 05 10 10 20 00 D8 00 F9 FF 00 05 10 10 20 00 A8 00 09 00 00 05 10 10 00 00 B8 00 09 00 00 05 10 10 20 00 C8 00 09 00 00 05 10 10 30 00 D8 00 09 00 00 05 10 10 20 00 A8 00 19 00 00 05 10 10 00 00 B8 00 19 00 00 05 10 10 20 00 C8 00 19 00 00 05 10 10 40 00 D8 00 19 00 00 05 10 10 20 00 A8 00 29 00 00 05 10 10 00 00 B8 00 29 00 00 05 10 10 20 00 C8 00 29 00 00 05 10 10 50 00 D8 00 29 00 00 05 10 10 20 00 A8 00 39 00 00 05 10 10 00 00 B8 00 39 00 00 05 10 10 20 00 C8 00 39 00 00 05 10 10 60 (this is the number changer, every 10 10 and the third value is the number that is in the picture, 10 = 1, 20=2, 30=3 and so on until 00=0)
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Enjoy
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